/*
 *
 *	Adventure Creator
 *	by Chris Burton, 2013-2014
 *	
 *	"ActionTemplate.cs"
 * 
 *	This is a blank action template.
 * 
 */

using UnityEngine;
using System.Collections;
using AC;

#if UNITY_EDITOR
using UnityEditor;
#endif

[System.Serializable]
public class ActionTemplate : Action
{
	
	// Declare variables here
	
	
	public ActionTemplate ()
	{
		this.isDisplayed = true;
		title = "Action: Template";
	}
	
	
	override public float Run ()
	{
		/* 
		 * This function is called when the action is performed.
		 * 
		 * The float to return is the time that the game
		 * should wait before moving on to the next action.
		 * Return 0f to make the action instantenous.
		 * 
		 * For actions that take longer than one frame,
		 * you can return "defaultPauseTime" to make the game
		 * re-run this function a short time later. You can
		 * use the isRunning boolean to check if the action is
		 * being run for the first time, eg: 
		 */
		
		if (!isRunning)
		{
			isRunning = true;
			return defaultPauseTime;
		}
		else
		{
			isRunning = false;
			return 0f;
		}
	}
	
	
	#if UNITY_EDITOR

	override public void ShowGUI ()
	{
		// Action-specific Inspector GUI code here
		
		AfterRunningOption ();
	}
	

	public override string SetLabel ()
	{
		// Return a string used to describe the specific action's job.
		
		string labelAdd = "";
		return labelAdd;
	}

	#endif
	
}